The core promise
The interpreter stays generic. The Ruby script owns the game.
That is the moat: once a game is expressed in Ruby, Ruby can understand the design, explain it, remix it, re-theme it, tune it, and generate variants without spelunking through opaque JavaScript.
Current truth
- Ruby is active design, not public-release frozen.
- Examples are labeled honestly: native, hybrid, wrapper, or stress-test.
- This page is now the private front door for the latest language docs and demos.
Where the official material lives
Official docs repo
Active runtime/workbench
HTML game conversion library
Playable examples
Pick a sample. Read the Ruby. Run the game. Copy the code.
Example
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This example is source-only right now. It is still valuable because it pressure-tests the language against a real game genre.
Documentation library
These are pulled from the current Ruby documentation set so the website can stay synced as the language changes.
100 HTML games conversion library
This is the seed corpus for proving Ruby can absorb existing games and turn them into remixable scripts.